Custom application development for a Fine Art installation for Ed Atkins, using a custom Unreal Engine to allow for high fidelity simulation according to the artist’s aesthetic exploration of drop and accumulated objects. Designed a flexible system for developers at 2n to curate and sequence over 50 different simulated and dropped objects for long-term installation.

Visual Effects Coordinator, Application Design

Chelsea Hash

Lead Engineer

Brett Lajzer

Programming / IT

Jon Liu


Joshua Sarfaty